KeyShot 3.1 Animation
Continuing from my last post with KeyShot 3.1
I’ve never run an Animation Rendering before so I was interested to see how and what could be achieved with KeyShot 3.1. So I dragged out my old Chess Set (set up with one of my inglorious defeats!) to first Render. As much as I like my Chess Sets in timber I was also interested in using Anodized Material. (I also find that Timber grain Materials are the least realistic and are limited in choice of materials when rendering)
Using Anodized Black, Anodized Grey for both the pieces and the board, with a edging of Anodized Red I ran the following Render
To finish up with this Rendering
It was time to see how to run an Animation. Selecting the Animation tab brought up the Animation box which allows you to select the Animation Wizard
Selecting the Animation Wizard gave you the Option of what types of animation you can run. Either Animating the Part/ Assembly (moving the Part/ Assembly) or using a Camera Animation (moving the Camera)
Animations Properties can then be set. In the case of Camera Orbit, the number of degrees and in all cases the Length of Time of the Animation
So here is where it all gets interesting and we can do some maths!
A 50 second Animation equals – 50sec x 24Frames a second = 1,200 Frames.
1,200 Frames x 27second per render (on my computer with the render set at 1280 x 719 at 300dpi) = 32,400 seconds
32,400 seconds divided by 60 = 540 minutes
540 minutes divided by 60 = 9 hours
So I Set the Animation, watched a little television and got some sleep! Woke in the morning to find a simple but impressive animation! The following are my first few Animations using KeyShot 3.1 Animation Wizard.
Adjust Setting to 720HD for Better Viewing
Camera Animation – Orbit
Camera Animation – Zoom
Camera Animation – Inclination
These were my first Render Animations! KeyShot 3.1 proved to be a simple and easy to use program that produces high quality Animations!
Now I wonder if I have time to produce an Animation of the Zonda!!!
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