Archive for the ‘KeyShot’ Category

If the past month hasn’t managed to kill my Dell Studio XPS 1645 then nothing will!  Between Rendering and Render Animations (for work and play) over the past month on weekends it been running at 100% CPU for 24 to 30 hours at a time.

It started with the Render Contest now being hosted by Deepak Gupta on his Boxer’s SolidWorks Blog.  It’s a good fun monthly contest with I urge all to enter!  (Besides I need some competition! J)

 My Entry (Contest 74)


& a few that didn’t make the grade.


Reflections on the Sand don’t work!


But I do like the partial buried look!


There was also the KeyShot Rendering Contest.   Which was won by far better entries than those that I submitted.  I think they made a great choice for the winning entry!

My Titanium and Gold (on Gold) Entry


My simple Animation of the Titanium and Gold (on Gold)

One plus of entering the KeyShot Rendering Contest was that I had a enough hours left on my trial licence to finally take the Zonda for a spin!  I really like the Window Frame light which produces great shadowing and how the Metallic paintwork changes through the rotation.   The Titanium wheels produce great reflections.  So if you concentrate on those you mightn’t notice the patches that I missed on the inner wheel wells!  

Change Quality to 1080 for better viewing

Might need to give the Dell XPS a rest now!

KeyShot 3.1 Animation

Continuing from my last post with KeyShot 3.1

 I’ve never run an Animation Rendering before so I was interested to see how and what could be achieved with KeyShot 3.1.   So I dragged out my old Chess Set (set up with one of my inglorious defeats!) to first Render.  As much as I like my Chess Sets in timber I was also interested in using Anodized Material.  (I also find that Timber grain Materials are the least realistic and are limited in choice of materials when rendering)   

Using Anodized Black, Anodized Grey for both the pieces and the board, with a edging of Anodized Red I ran the following Render


To finish up with this Rendering


It was time to see how to run an Animation.  Selecting the Animation tab brought up the Animation box which allows you to select the Animation Wizard


Selecting the Animation Wizard gave you the Option of what types of animation you can run.  Either Animating the Part/ Assembly (moving the Part/ Assembly) or using a Camera Animation (moving the Camera) 


Animations Properties can then be set.  In the case of Camera Orbit, the number of degrees and in all cases the Length of Time of the Animation


So here is where it all gets interesting and we can do some maths! 

A 50 second Animation equals – 50sec x 24Frames a second = 1,200 Frames. 

1,200 Frames x 27second per render (on my computer with the render set at 1280 x 719 at 300dpi) = 32,400 seconds

32,400 seconds divided by 60 = 540 minutes

540 minutes divided by 60  =   9 hours

So I Set the Animation, watched a little television and got some sleep! Woke in the morning to find a simple but impressive animation! The following are my first few Animations using KeyShot 3.1 Animation Wizard.

Adjust Setting to 720HD for Better Viewing

Camera Animation – Orbit

Camera Animation – Zoom

Camera Animation – Inclination

These were my first Render Animations!   KeyShot 3.1 proved to be a simple and easy to use program that produces high quality Animations!

Now I wonder if I have time to produce an Animation of the Zonda!!!

I like to render, I’ve only ever use PhotoView 360 both as a standalone program and as an integrated tool inside of SolidWorks.  I’ve been keen to try KeyShot for a quite a while so with the release of KeyShot 3.1 I thought it was about time I did.  

KeyShot allows a 15 day Trial  long enough to trial and convince yourself that you can’t do without it! 

So what better way to see what KeyShot can do was to dive straight in and start to Render!  Common sense would be to read the Instruction but what better way to see how intuitive the software is but to try it.   

One of the new features advertised with KeyShot 3.1 was Metallic Paint Flakes.  What better way to see what Metallic Paint Flakes can do than to Render Automobiles!  What better car to choose than the outrageous Pagani Zonda.   A quick download of the Matt Perez Zonda on GrabCAD.  Matt produces some of the best graphically representations of cars and has written tutorial of them on his SolidWorks Lessons site.  (For those less time poor (read lazy) than I)

Rendering a Pagani Zonda in KeyShot 3.1

Adding Materials are a straight forward drag and drop on to the part.  (Once it was pointed out I had to Unlink Materials so it didn’t just add the one Material to the whole part/assembly).  The main exercise here was to see what Metallic Paint Flakes was about.  A good Zonda colour has to be Paint – Metallic Scarlett.  Dropped in a Background and Changed the Environment to Overhead Array (because I like the shadow effect it produces and adds “dimension” to the vehicle shape)

This was the first result!  


The nice thing is that the Material – metallic flakes are fully adjustable.  So I cranked up the Metal Flake Size


To produce a 1970’s style of Metal Flake Paint finish. (For those old enough to remember early Metallic Paint Finishes)


A little too metallic for today’s style of vehicle, so I backed off the metal flake and increased the Clear Coat Refraction


To produce a much “deeper” paint finish.


So those were the first few renders.   With more adjustments to make I changed to a plain background and adjusted the camera.


24mm Camera and a slight adjustment to the angle.


A change of colour was as simple as dragging a new colour (Metallic Forest Green) to the part.  The metal coverage can also be adjusted. So I pushed it up!


To produce a more metallic look!


Another change of colour (Metallic Black) The metal flake colour is also adjustable, so I changed it Gold.


To produce a two-toned reflective look!


Another change of metal flake colour (Red) to produce a different look!


This was my first look at KeyShot 3.1 and it’s an impressive tool.  As KeyShot is CPU driven and uses “real time” viewing each of these render were produced in 10-12minutes (1920 x 1080 – 400dpi)  

Next up I’m going to run some Animations.  I’ve never animated before so I’m quite looking forward to it.      

 Here’s a preview (to the next Post -  KeyShot Animation) and my first animation!


A few days after I downloaded KeyShot 3.1 I received an email seeing if I required assistance (“Unlink Material” advice came a rapid response) It also came with the offer of “would I like to try an unrestricted trial (no watermarks on renders) including animation.   A generous offer which I gratefully took up.  The KeyShot customer service is as good as their product.